Showing posts with label Super Marioland 3D. Show all posts
Showing posts with label Super Marioland 3D. Show all posts

Wednesday, 25 January 2012

Super Luigi

More Mario, sorry, I'm not doing much else. Mariokart 7 is in my basket awaiting payday, I'll spraff on about that in time.


Special world one mission: rescue Luigi. Once completed, you can play as Luigi.

Luigi is my favourite Mario character, along with Daisy, the original princess before Pe-ach stole the title.

An aside there. For those who have played Mariokart, the SNES version, the vindictiveness of the princess is known. Known as the bitch, which also could be be-atch. Obviously the character couldn't be called Princess Bitch, so Pe-ach is a close substitute.

Likewise, playing Boo at Mario Tennis will indicate how he earned the name 'king Boo. Not King, 'king.

Back to Luigi. I'm not sure what he's doing in Special World 2, other than dying a lot. I guess he's rescuing someone. Or is it just revenge? Luigi isn't the vengeful type. Hmm.

Thursday, 12 January 2012

Mario time

So I'm probably too old to play Mario. That doesn't stop me, I can discuss baddies with my six year old.

Having owned a 3DS and Super Marioland 3D for one day, I feel qualified to comment on it. I may possibly have spent rather a lot of that day playing it, of course.

The 3D aspect is a gimmick, quite cool but doesn't really add or detract anything to gameplay.

This is a standard Mario game with progression through worlds and levels, with a boss level at the end. The appearance is a lot like Mario Galaxy but playing is more Super Mario DS. One DS detail is that Mario can stow an additional power up item, but in this game he can switch back and forth between the item he is using and the one in the box.

So far Mario has mostly used his raccoon power up as he has a lot of levels that floating helps on. This also allows him to kill enemies with a swish of his tail. After a few failed attempts at a level, a box appears with a gold raccoon leaf in it, this makes Mario invincible and with all the raccoon powers. It does not make him invincible to falling off edges and I do that a lot, leading to the discovery of a goal flag, which takes you straight to the goal. I haven't tried that, seems a bit pointless.

As usual, Nintendo have included a homage to past Mario titles; one level has the classic stepped brick climb to the flag at the end, except here it is 3D and you can walk around it. Which is nifty.

The gameplay here is good, it is very much a 3D version of the old DS gam and fits well as the next title in the series.

Good points:

It's a Mario game.

Ability to save and swap power ups is a great feature.

Cheaty invincible raccoon thing means you can finish a level you're stuck on, but still collect medals and actually do the level.

It saves after every level.

The controls are pretty instinctive, except power jump.


Bad things:

I've finished world 2 after only a day. The levels are too short and not that hard.

The power jump is located on the left and right paddles. As these are easy to press by accident, Mario often plummets to his death halfway through a jump. Very, very annoying.


As to the 3DS, it's everything you'd expect. The 3D is quite cool, being able to take 3D photos is pretty exciting, although I haven't tried to take them off the 3DS yet. The included games are a bit rubbish, and I'm not sure I'm comfortable with Streetpass automatically sharing stuff with anyone that also has a 3DS. I'm guessing that the average demographic of 3DS users differs somewhat from me, but I live in hope to receive a new Mii.

Yes, Mii. I love Miis. This can be created from a photo on the 3DS, so it's actually quite good.

I don't know how this compares to the DSi as I've never owned one, but it compares very well to the DS Lite. And of course if you want to play the new Mario titles, including Mariokart 7, which will be purchased very soon, then you need it. Yes, need.